Class: Furnishing

Saloon. Furnishing

An furnishing in the Saloon that must be pathed around, or destroyed.

new Saloon.Furnishing()

Initializes a Furnishing with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

string gameObjectName

Inherited From:
Saloon.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

number health

How much health this Furnishing currently has.

string id

Inherited From:
Saloon.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

boolean isDestroyed

If this Furnishing has been destroyed, and has been removed from the game.

boolean isPiano

True if this Furnishing is a piano and can be played, False otherwise.

boolean isPlaying

If this is a piano and a Cowboy is playing it this turn.

Array.<string> logs

Inherited From:
Saloon.GameObject#logs
Any strings logged will be stored here. Intended for debugging.
The Tile that this Furnishing is located on.

Methods

log(message)

Inherited From:
Saloon.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`