new Saloon.Furnishing()
Initializes a Furnishing with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Saloon.GameObject#gameObjectName
-
number health
-
How much health this Furnishing currently has.
-
string id
- Inherited From:
- Saloon.GameObject#id
-
boolean isDestroyed
-
If this Furnishing has been destroyed, and has been removed from the game.
-
boolean isPiano
-
True if this Furnishing is a piano and can be played, False otherwise.
-
boolean isPlaying
-
If this is a piano and a Cowboy is playing it this turn.
-
Array.<string> logs
- Inherited From:
- Saloon.GameObject#logs
-
Saloon.Tile tile
-
The Tile that this Furnishing is located on.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Saloon.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging