new Stumped.Job()
Initializes a Job with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number actions
-
The number of actions this Job can make per turn.
-
number carryLimit
-
How many combined resources a beaver with this Job can hold at once.
-
number chopping
-
Scalar for how many branches this Job harvests at once.
-
number cost
-
How much food this Job costs to recruit.
-
number damage
-
The amount of damage this Job does per attack.
-
number distractionPower
-
How many turns a beaver attacked by this Job is distracted by.
-
string gameObjectName
- Inherited From:
- Stumped.GameObject#gameObjectName
-
number health
-
The amount of starting health this Job has.
-
string id
- Inherited From:
- Stumped.GameObject#id
-
Array.<string> logs
- Inherited From:
- Stumped.GameObject#logs
-
number moves
-
The number of moves this Job can make per turn.
-
number munching
-
Scalar for how much food this Job harvests at once.
-
string title
-
The Job title.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Stumped.GameObject#log
-
Stumped.Beaver recruit(tile)
-
Recruits a Beaver of this Job to a lodge.
Name Type Description tile
Stumped.Tile The Tile that is a lodge owned by you that you wish to spawn the Beaver of this Job on. Returns: Stumped.Beaver
The recruited Beaver if successful, null otherwise. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging