Class: Job

Stumped. Job

Information about a beaver's job.

new Stumped.Job()

Initializes a Job with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

number actions

The number of actions this Job can make per turn.

number carryLimit

How many combined resources a beaver with this Job can hold at once.

number chopping

Scalar for how many branches this Job harvests at once.

number cost

How much food this Job costs to recruit.

number damage

The amount of damage this Job does per attack.

number distractionPower

How many turns a beaver attacked by this Job is distracted by.

string gameObjectName

Inherited From:
Stumped.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

number health

The amount of starting health this Job has.

string id

Inherited From:
Stumped.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Stumped.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

number moves

The number of moves this Job can make per turn.

number munching

Scalar for how much food this Job harvests at once.

string title

The Job title.

Methods

log(message)

Inherited From:
Stumped.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

Stumped.Beaver recruit(tile)

Recruits a Beaver of this Job to a lodge.
Name Type Description
tile Stumped.Tile The Tile that is a lodge owned by you that you wish to spawn the Beaver of this Job on.
Returns: Stumped.Beaver
The recruited Beaver if successful, null otherwise.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`