Class: Machine

Newtonian. Machine

A machine in the game. Used to refine ore.

new Newtonian.Machine()

Initializes a Machine with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

string gameObjectName

Inherited From:
Newtonian.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Newtonian.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Newtonian.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

string oreType

What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).

number refineInput

The amount of ore that needs to be inputted into the machine for it to be worked.

number refineOutput

The amount of refined ore that is returned after the machine has been fully worked.

number refineTime

The number of times this machine needs to be worked to refine ore.
The Tile this Machine is on.

number worked

Tracks how many times this machine has been worked. (0 to refineTime).

Methods

log(message)

Inherited From:
Newtonian.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`