new Newtonian.Machine()
Initializes a Machine with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Newtonian.GameObject#gameObjectName
-
string id
- Inherited From:
- Newtonian.GameObject#id
-
Array.<string> logs
- Inherited From:
- Newtonian.GameObject#logs
-
string oreType
-
What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).
-
number refineInput
-
The amount of ore that needs to be inputted into the machine for it to be worked.
-
number refineOutput
-
The amount of refined ore that is returned after the machine has been fully worked.
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number refineTime
-
The number of times this machine needs to be worked to refine ore.
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Newtonian.Tile tile
-
The Tile this Machine is on.
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number worked
-
Tracks how many times this machine has been worked. (0 to refineTime).
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Newtonian.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging