new Checkers.Checker()
Initializes a Checker with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Checkers.GameObject#gameObjectName
-
string id
- Inherited From:
- Checkers.GameObject#id
-
boolean kinged
-
If the checker has been kinged and can move backwards.
-
Array.<string> logs
- Inherited From:
- Checkers.GameObject#logs
-
Checkers.Player owner
-
The player that controls this Checker.
-
number x
-
The x coordinate of the checker.
-
number y
-
The y coordinate of the checker.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
boolean isMine()
-
Returns if the checker is owned by your player or not.
Returns: boolean
True if it is yours, false if it is not yours. -
log(message)
- Inherited From:
- Checkers.GameObject#log
-
Checkers.Checker move(x, y)
-
Moves the checker from its current location to the given (x, y).
Name Type Description x
number The x coordinate to move to. y
number The y coordinate to move to. Returns: Checkers.Checker
Returns the same checker that moved if the move was successful. Otherwise null. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging