new Catastrophe.Job()
Initializes a Job with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number actionCost
-
The amount of energy this Job normally uses to perform its actions.
-
number carryLimit
-
How many combined resources a Unit with this Job can hold at once.
-
string gameObjectName
- Inherited From:
- Catastrophe.GameObject#gameObjectName
-
string id
- Inherited From:
- Catastrophe.GameObject#id
-
Array.<string> logs
- Inherited From:
- Catastrophe.GameObject#logs
-
number moves
-
The number of moves this Job can make per turn.
-
number regenRate
-
The amount of energy normally regenerated when resting at a shelter.
-
string title
-
The Job title.
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number upkeep
-
The amount of food per turn this Unit consumes. If there isn't enough food for every Unit, all Units become starved and do not consume food.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Catastrophe.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging