Class: Job

Catastrophe. Job

Information about a Unit's job.

new Catastrophe.Job()

Initializes a Job with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

number actionCost

The amount of energy this Job normally uses to perform its actions.

number carryLimit

How many combined resources a Unit with this Job can hold at once.

string gameObjectName

Inherited From:
Catastrophe.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Catastrophe.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Catastrophe.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

number moves

The number of moves this Job can make per turn.

number regenRate

The amount of energy normally regenerated when resting at a shelter.

string title

The Job title.

number upkeep

The amount of food per turn this Unit consumes. If there isn't enough food for every Unit, all Units become starved and do not consume food.

Methods

log(message)

Inherited From:
Catastrophe.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`