new Spiders.BroodMother()
Initializes a BroodMother with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number eggs
-
How many eggs the BroodMother has to spawn Spiderlings this turn.
-
string gameObjectName
- Inherited From:
- Spiders.GameObject#gameObjectName
-
number health
-
How much health this BroodMother has left. When it reaches 0, she dies and her owner loses.
-
string id
- Inherited From:
- Spiders.GameObject#id
-
boolean isDead
- Inherited From:
- Spiders.Spider#isDead
-
Array.<string> logs
- Inherited From:
- Spiders.GameObject#logs
-
Spiders.Nest nest
- Inherited From:
- Spiders.Spider#nest
-
Spiders.Player owner
- Inherited From:
- Spiders.Spider#owner
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
If this Spider is dead and has been removed from the game.
Any strings logged will be stored here. Intended for debugging.
The Nest that this Spider is currently on. Null when moving on a Web.
The Player that owns this Spider, and can command it.
Methods
-
boolean consume(spiderling)
-
Consumes a Spiderling of the same owner to regain some eggs to spawn more Spiderlings.
Name Type Description spiderling
Spiders.Spiderling The Spiderling to consume. It must be on the same Nest as this BroodMother. Returns: boolean
True if the Spiderling was consumed. False otherwise. -
log(message)
- Inherited From:
- Spiders.GameObject#log
-
Spiders.Spiderling spawn(spiderlingType)
-
Spawns a new Spiderling on the same Nest as this BroodMother, consuming an egg.
Name Type Description spiderlingType
string The string name of the Spiderling class you want to Spawn. Must be 'Spitter', 'Weaver', or 'Cutter'. Returns: Spiders.Spiderling
The newly spawned Spiderling if successful. Null otherwise. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging