Class: BroodMother

Spiders. BroodMother

The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses.

new Spiders.BroodMother()

Initializes a BroodMother with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

number eggs

How many eggs the BroodMother has to spawn Spiderlings this turn.

string gameObjectName

Inherited From:
Spiders.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

number health

How much health this BroodMother has left. When it reaches 0, she dies and her owner loses.

string id

Inherited From:
Spiders.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

boolean isDead

Inherited From:
Spiders.Spider#isDead
If this Spider is dead and has been removed from the game.

Array.<string> logs

Inherited From:
Spiders.GameObject#logs
Any strings logged will be stored here. Intended for debugging.
Inherited From:
Spiders.Spider#nest
The Nest that this Spider is currently on. Null when moving on a Web.
Inherited From:
Spiders.Spider#owner
The Player that owns this Spider, and can command it.

Methods

boolean consume(spiderling)

Consumes a Spiderling of the same owner to regain some eggs to spawn more Spiderlings.
Name Type Description
spiderling Spiders.Spiderling The Spiderling to consume. It must be on the same Nest as this BroodMother.
Returns: boolean
True if the Spiderling was consumed. False otherwise.

log(message)

Inherited From:
Spiders.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

Spiders.Spiderling spawn(spiderlingType)

Spawns a new Spiderling on the same Nest as this BroodMother, consuming an egg.
Name Type Description
spiderlingType string The string name of the Spiderling class you want to Spawn. Must be 'Spitter', 'Weaver', or 'Cutter'.
Returns: Spiders.Spiderling
The newly spawned Spiderling if successful. Null otherwise.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`