new Pirates.Port()
Initializes a Port with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Pirates.GameObject#gameObjectName
-
number gold
-
For players, how much more gold this Port can spend this turn. For merchants, how much gold this Port has accumulated (it will spawn a ship when the Port can afford one).
-
string id
- Inherited From:
- Pirates.GameObject#id
-
number investment
-
(Merchants only) How much gold was invested into this Port. Investment determines the strength and value of the next ship.
-
Array.<string> logs
- Inherited From:
- Pirates.GameObject#logs
-
Pirates.Player owner
-
The owner of this Port, or null if owned by merchants.
-
Pirates.Tile tile
-
The Tile this Port is on.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Pirates.GameObject#log
-
boolean spawn(type)
-
Spawn a Unit on this port.
Name Type Description type
string What type of Unit to create ('crew' or 'ship'). Returns: boolean
True if Unit was created successfully, false otherwise. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging