new Stardash.Projectile()
Initializes a Projectile with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number energy
-
The remaining health of the projectile.
-
number fuel
-
The amount of remaining distance the projectile can move.
-
string gameObjectName
- Inherited From:
- Stardash.GameObject#gameObjectName
-
string id
- Inherited From:
- Stardash.GameObject#id
-
Array.<string> logs
- Inherited From:
- Stardash.GameObject#logs
-
Stardash.Player owner
-
The Player that owns and can control this Projectile.
-
Stardash.Unit target
-
The unit that is being attacked by this projectile.
-
number x
-
The x value this projectile is on.
-
number y
-
The y value this projectile is on.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Stardash.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging