Class: Projectile

Stardash. Projectile

Tracks any projectiles moving through space.

new Stardash.Projectile()

Initializes a Projectile with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

number energy

The remaining health of the projectile.

number fuel

The amount of remaining distance the projectile can move.

string gameObjectName

Inherited From:
Stardash.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Stardash.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Stardash.GameObject#logs
Any strings logged will be stored here. Intended for debugging.
The Player that owns and can control this Projectile.

Stardash.Unit target

The unit that is being attacked by this projectile.

number x

The x value this projectile is on.

number y

The y value this projectile is on.

Methods

log(message)

Inherited From:
Stardash.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`