new Stardash.Job()
Initializes a Job with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
number carryLimit
-
How many combined resources a unit with this Job can hold at once.
-
number damage
-
The amount of damage this Job does per attack.
-
number energy
-
The amount of starting health this Job has.
-
string gameObjectName
- Inherited From:
- Stardash.GameObject#gameObjectName
-
string id
- Inherited From:
- Stardash.GameObject#id
-
Array.<string> logs
- Inherited From:
- Stardash.GameObject#logs
-
number moves
-
The distance this job can move per turn.
-
number range
-
The distance at which this job can effect things.
-
number shield
-
The reserve the martyr use to protect allies.
-
string title
-
The Job title. 'corvette', 'missileboat', 'martyr', 'transport', or 'miner'. (in this order from 0-4).
-
number unitCost
-
How much money it costs to spawn a unit.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Stardash.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging