Class: UnitJob

Necrowar. UnitJob

Information about a unit's job/type.

new Necrowar.UnitJob()

Initializes a UnitJob with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

number damage

The amount of damage this type does per attack.

string gameObjectName

Inherited From:
Necrowar.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

number goldCost

How much does this type cost in gold.

number health

The amount of starting health this type has.

string id

Inherited From:
Necrowar.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Array.<string> logs

Inherited From:
Necrowar.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

number manaCost

How much does this type cost in mana.

number moves

The number of moves this type can make per turn.

number perTile

How many of this type of unit can take up one tile.

number range

Amount of tiles away this type has to be in order to be effective.

string title

The type title. 'worker', 'zombie', 'ghoul', 'hound', 'abomination', 'wraith' or 'horseman'.

Methods

log(message)

Inherited From:
Necrowar.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`