new Newtonian.Player()
Initializes a Player with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
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string clientType
-
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
-
string gameObjectName
- Inherited From:
- Newtonian.GameObject#gameObjectName
-
Array.<Newtonian.Tile> generatorTiles
-
Every generator Tile owned by this Player. (listed from the outer edges inward, from top to bottom).
-
number heat
-
The amount of heat this Player has.
-
string id
- Inherited From:
- Newtonian.GameObject#id
-
number internSpawn
-
The time left till a intern spawns. (0 to spawnTime).
-
Array.<string> logs
- Inherited From:
- Newtonian.GameObject#logs
-
boolean lost
-
If the player lost the game or not.
-
number managerSpawn
-
The time left till a manager spawns. (0 to spawnTime).
-
string name
-
The name of the player.
-
Newtonian.Player opponent
-
This player's opponent in the game.
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number physicistSpawn
-
The time left till a physicist spawns. (0 to spawnTime).
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number pressure
-
The amount of pressure this Player has.
-
string reasonLost
-
The reason why the player lost the game.
-
string reasonWon
-
The reason why the player won the game.
-
Array.<Newtonian.Tile> spawnTiles
-
All the tiles this Player's units can spawn on. (listed from the outer edges inward, from top to bottom).
-
number timeRemaining
-
The amount of time (in ns) remaining for this AI to send commands.
-
Array.<Newtonian.Unit> units
-
Every Unit owned by this Player.
-
boolean won
-
If the player won the game or not.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Newtonian.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging