new Spiders.Player()
Initializes a Player with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
Spiders.BroodMother broodMother
-
This player's BroodMother. If it dies they lose the game.
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string clientType
-
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
-
string gameObjectName
- Inherited From:
- Spiders.GameObject#gameObjectName
-
string id
- Inherited From:
- Spiders.GameObject#id
-
Array.<string> logs
- Inherited From:
- Spiders.GameObject#logs
-
boolean lost
-
If the player lost the game or not.
-
number maxSpiderlings
-
The max number of Spiderlings players can spawn.
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string name
-
The name of the player.
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number numberOfNestsControlled
-
The number of nests this player controls.
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Spiders.Player opponent
-
This player's opponent in the game.
-
string reasonLost
-
The reason why the player lost the game.
-
string reasonWon
-
The reason why the player won the game.
-
Array.<Spiders.Spider> spiders
-
All the Spiders owned by this player.
-
number timeRemaining
-
The amount of time (in ns) remaining for this AI to send commands.
-
boolean won
-
If the player won the game or not.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Spiders.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging