new Coreminer.Player()
Initializes a Player with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
Coreminer.Tile baseTile
-
The Tile this Player's base is on.
-
Array.<Coreminer.Bomb> bombs
-
Every Bomb owned by this Player.
-
string clientType
-
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
-
string gameObjectName
- Inherited From:
- Coreminer.GameObject#gameObjectName
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Array.<Coreminer.Tile> hopperTiles
-
The Tiles this Player's hoppers are on.
-
string id
- Inherited From:
- Coreminer.GameObject#id
-
Array.<string> logs
- Inherited From:
- Coreminer.GameObject#logs
-
boolean lost
-
If the player lost the game or not.
-
Array.<Coreminer.Miner> miners
-
Every Miner owned by this Player.
-
number money
-
The amount of money this Player currently has.
-
string name
-
The name of the player.
-
Coreminer.Player opponent
-
This player's opponent in the game.
-
string reasonLost
-
The reason why the player lost the game.
-
string reasonWon
-
The reason why the player won the game.
-
number timeRemaining
-
The amount of time (in ns) remaining for this AI to send commands.
-
number value
-
The amount of value (victory points) this Player has gained.
-
boolean won
-
If the player won the game or not.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Coreminer.GameObject#log
-
boolean spawnMiner()
-
Spawns a Miner on this Player's base Tile.
Returns: boolean
True if successfully spawned, false otherwise. -
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging