new Spiders.Web()
Initializes a Web with basic logic as provided by the Creer code generator.
Never use this directly. It is for internal Joueur use.
Extends
Members
-
string gameObjectName
- Inherited From:
- Spiders.GameObject#gameObjectName
-
string id
- Inherited From:
- Spiders.GameObject#id
-
number length
-
How long this Web is, i.e., the distance between its nestA and nestB.
-
number load
-
How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.
-
Array.<string> logs
- Inherited From:
- Spiders.GameObject#logs
-
Spiders.Nest nestA
-
The first Nest this Web is connected to.
-
Spiders.Nest nestB
-
The second Nest this Web is connected to.
-
Array.<Spiders.Spiderling> spiderlings
-
All the Spiderlings currently moving along this Web.
-
number strength
-
How much weight this Web can take before snapping and destroying itself and all the Spiders on it.
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
Any strings logged will be stored here. Intended for debugging.
Methods
-
log(message)
- Inherited From:
- Spiders.GameObject#log
-
string toString()
- Inherited From:
- BaseGameObject#toString
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name | Type | Description |
---|---|---|
message |
string | A string to add to this GameObject's log. Intended for debugging. |
toString override for easier debugging