Class: Web

Spiders. Web

A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.

new Spiders.Web()

Initializes a Web with basic logic as provided by the Creer code generator. Never use this directly. It is for internal Joueur use.

Extends

Members

string gameObjectName

Inherited From:
Spiders.GameObject#gameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

string id

Inherited From:
Spiders.GameObject#id
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

number length

How long this Web is, i.e., the distance between its nestA and nestB.

number load

How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.

Array.<string> logs

Inherited From:
Spiders.GameObject#logs
Any strings logged will be stored here. Intended for debugging.

Spiders.Nest nestA

The first Nest this Web is connected to.

Spiders.Nest nestB

The second Nest this Web is connected to.

Array.<Spiders.Spiderling> spiderlings

All the Spiderlings currently moving along this Web.

number strength

How much weight this Web can take before snapping and destroying itself and all the Spiders on it.

Methods

log(message)

Inherited From:
Spiders.GameObject#log
Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
Name Type Description
message string A string to add to this GameObject's log. Intended for debugging.

string toString()

Inherited From:
BaseGameObject#toString
toString override for easier debugging
Returns: string
readable string in the format `GameObjectName #id`